#pragma once
#include "GLSLShader.h"
/**
* Glue for the brick shader
*/
class BrickShader:public GLSLShader
{
public:
	/**
	* Creates a new brickshader
	*/
	BrickShader(void);
	/**
	* Delete the brick shader.
	*/
	virtual ~BrickShader(void);

	void UpdateVariables();
	void CreateVariables();
};

